Gameplay Informations

Gameplay
REFLEC BEAT is a touch-screen, duel-type music game. The game board is rectangular in shape with a base judgement line each on both sides, one red and one blue. Players are required to touch their own color notes when it reaches the judgement line / judgement point. When a note is being touched, a sound will be played. Somehow, it is similar to an air hockey game.

Difficulty

 * There are four difficulties: BASIC, MEDIUM, HARD and SPECIAL.


 * BASIC
 * Easy charts, with only the base judgment line on the game board with no "Top Objects". As of limelight, 2 top judgement points have been added.
 * MEDIUM
 * Medium difficulty charts, with the base judgement line and two top judgment points on the top left and right.
 * HARD
 * Same as MEDIUM, but more difficult. As of limelight, HARD charts have 3 top judgement points, with one more in the center.
 * SPECIAL (introduced in REFLEC BEAT groovin'!!)
 * An alternative difficulty, near the same difficulty level as HARD. Some songs have alternate versions playable only on SPECIAL.
 * WHITE HARD (introduced in REFLEC BEAT: Reflesia)

Score
The player with the higher Score will be the winner. However, the Score system has its own counting method that is not based on the percentage Clear rate. It is possible to have a higher Score but a lower Clear rate than the rival. Also, the Score can be deducted (until it reaches zero).

Judgement
Four types of judgement (from best to worst): There are no POORs when you touch an empty space, unlike in beatmania IIDX etc.
 * JUST → +3
 * GREAT → +2
 * GOOD → +1
 * MISS → -3

JUST REFLEC
''-- One of the key-points in winning a match. Remember that only gold normal Objects (even within chain Objects) can be reflected.'' To perform a JUST REFLEC, players need to charge up the JUST REFLEC GAUGE first. Touch and slide (or flick) a "Gold Normal Object" to perform a JUST REFLEC. (The judgement of that note must be "JUST".) Each JUST REFLEC uses up one section of the gauge.
 * Features:
 * It can be reflected as any note. (For chain objects, only the first Object in the chain will have the JUST REFLEC status.)
 * The notes will move faster (and may bounce off the side walls more: up to 2 times for Normal Objects, and once for Top Objects), making them more difficult to catch.
 * Performing a JUST REFLEC will give you an extra 10 points. (Including the JUST judgement, that note will give you 13 points.)
 * However, 10 extra points will be deducted for missing a JUST REFLEC Object (for a total of -13).
 * The gauge has three slots to store JUST REFLECs in REFLEC BEAT and REFLEC BEAT limelight.
 * Two more slots were added in REFLEC BEAT colette.
 * Starting in REFLEC BEAT colette, you can perform a JUST REFLEC by flicking backwards. This will make the reflected object bounce back from your wall, and travel even faster than a normal JUST REFLEC.

FULL COMBO
-- Another key-point for winning in this game. Extra points will be given for getting a FULL COMBO or (in limelight) getting only 1 or 2 misses.


 * REFLEC BEAT
 * Full Combo (No miss) → +100
 * REFLEC BEAT limelight
 * Full Combo (No miss) → +50
 * 1 miss → +25
 * 2 misses → +10

Differences on the different color sides
Since there are two colors of player, red and blue, they have different note patterns. The note patterns are not the same for both players. Sometimes, only one side has notes. When this happens, only that player is required to touch the notes. Even if the note patterns are different, the total number of notes for both players are the same. -- The only unfair part in this game.-- Due to difference in note patterns, the last gold normal Object can appear at different times for both players. For example, if the last gold normal Object for Red is the 2nd-to-last note, and the 7th-to-last for Blue, Red would have more chances to fill up his JUST REFLEC GAUGE and perform a JUST REFLEC at the last moment. It implies that Red may have a higher score than Blue.
 * Note Pattern
 * Last Note of JUST REFLEC

Number of Stages
The game will not suspend you until the song is finished. The maximum number of stages depends on the setting of the arcade cabinet, plus the possibility of an EXTRA ROUND. The number will be displayed when selecting online mode or local mode. If you cannot meet the requirement(s) of the stage, the game will be over even if you haven't reached the final stage.

REFLEC BEAT

 * You must obtain a higher score than your rival to win and proceed to the next stage (or end the game if it is the final stage).
 * If you lose, you will be saved if you rank A (70% clear rate) or above on this stage. Otherwise, you will fail and your game will immediately end.

REFLEC BEAT limelight onwards

 * You must obtain a clear rate of 70% or above. Winning or losing doesn't matter.

REFLEC BEAT colette onwards (if using any HARD Gauges)

 * The gauge must not reach 0% at any point, in addition to obtaining at least a 70% clear rate.

Object Size
Remarks:
 * You can change the object size if you touch and hold on the jacket of the song at top left. (It does not depend on which song you selected.) There will be a wording on the top right showing what object size you selected. (Default → Small → Small+ → Small++ → Large → Default)
 * Even though the object size is changed, the game board is unchanged.
 * The Small++ size is similar to the default size of the objects on the iPad version of REFLEC BEAT plus and REFLEC BEAT +.
 * This has become the medium selectable size on REFLEC BEAT plus after its update to version 3.0, introducing its own set of 3 custom sizes.
 * This status will be saved on the e-AMUSEMENT PASS even after the game has ended. So do remember to check before selecting a song on your next game.

Random 3-TOP
Remarks:
 * By sorting the songs by level and then pressing 5-7-3 in that order, you can activate Random mode. This mode causes the 3-TOP Objects (Green Objects) to fall on a random 3 Top Receptacle (because unlike Normal and Gold Objects, 3-TOP Objects do not fall randomly). The Random status will be shown below the Object size status.
 * Pressing 5-7-3 twice activates S-Ran which causes 3-TOP objects to behave like Normal objects when being Just Reflec-ed (move faster, bounce around etc.). Pressing 5-7-3 three times activates S-Ran+ which causes all 3-TOP Chain Objects to split into solitary Objects which will fall into different Receptacles.
 * Activating S-Ran or S-Ran+ will cause all charts to be played with 3 TOP Receptacles, even on Basic and Medium.

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